Then again, the issue might just be something like not understanding the Channel system. Energy Cells are an 'extra' thing they just. Think of them as individual cables within the wires you use. e. Because if it was on a server, having someone make an extremely large network and destroying and replacing a block would cause insane lag for the server. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. The easiest would be using EnderIO using an advanced filter so that all items from mod (thermal foundation) go to your ore processing facility instead of going to your ME Network. The interfaces also transfer channels and the algorithm that determines what channel gets used for what is kinda terrible. TY. If you don't have the resources to build more than 1 4k, you might want to start out with a few 1ks. Get 1 cable which has 8 channels connected on ONE of the controller cuboid face and another cable on another face without touching the other cable and you have 8 plus 8 channels/blocks you can connect to your ae2 network . There are 2 different overarching types of cables, “ME Cables” and “ME Dense Cables”. Ah, I mean more like a screen I can hang up somewhere to get a quick indication of power levels and the same for items. Also, you can put p2p tunnels directly on a. P2P tunnels will support the number of channels running into them. Other than that though, nothing that I know of. The usual advice I see for autocrafting those byproducts is to make a processing pattern with way more input items than you would need to make one output item. . With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. the one on the controller needs to be connected directly to the controller with a cable. Since you can place a cable on each side of the ME Controller, and each cable has 8 channels, that's a total of 48 channels. With an advanced AE2 setup, you almost certainly have an ME network going all over your base already, so rather than also running power cables all over your base you could use. To keep it really simple: P2P ist just a different way of wiring your network. Go to the issues page and click new issue; If applicable, use one of the provided templates. them outside the network. cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. Considering the vanilla item system, AE2 is even great at handling non-stacking items as long as their data is consistent (in particular, freshly crafted items). Void junk/non stackable items or store. There's 32 channel cables the bigger ones if you are interested. You can configure certain items to be exported from the ME Network into the ME Interface for use with other mods. The possibilities of. I'm glad that's a thing. Today is the f. As I recall, you can't put P2P (or any other) nodes directly on dense cable. Applied Energistics 2 - Way to increase number of items in interface's config slots. Then hooked up an import and export bus for the subnetwork out of the same chest each set to filter the incoming product (for the sub's import bus) and. . P2P connections are not unique. 4. net The server is not on prestige mode Certain aspects. 0. The standard Sub-Net connection is an ME Storage Bus looking into an ME Interface. P2P connections are not unique. I'm currently using the FTB Beyond pack for 1. Thanks for the diagram. Regular ME cables carry 8 channels, while their Dense counterpart can carry up to 32 channels. g. Dalarrus • 4 yr. It keeps saying missing channel, but it has a full 32 channels going to that side off the compact machine, am I missing something? Picture of setup. I have to connect extra cables to reach all 14 interfaces. AE2 has the meteors. It just shunts the channel load off the main network. RIGHTCLICK on the p2p with the same memory card. A "Sub-Network" is a separate ME Network that augments another network. 18 to include ME Level Emitters, though that seems like a bit of a strange choice IMO. First of all is there a way to have "infinite" channels on a cable. You Shift-right click on a P2P tunnel with the memory card to save its setting to the card. Assemblers do not require a channel, so I. If you have a factory floor with 30/32 channels allocated, you'll likely be very annoyed when some machine that should thematically placed on that factory floor puts you up to 33/32. Just disable the channels. So, there are two types of autocrafting: Craft-on-demand, and always-craft. It's similar to AE2 but doesn't have channels. Or just go into the config and set "channels" under Networkfeatures to false. Of course, an Ad-Hoc network can support up to 8 channels, so up to 4 P2P. Use quartz fiber to connect power only to separate AE2 network. namiasdf New Member. This allows you to connect channels from that dense cable and, since you can have multiple outputs with P2P tunnels, you could always hook up 16 P2P outputs and use those 32 channels sparingly. In addition, they can bundle network channels to carry more channels from one point to another across a. Its based on the distance between 2 meteors. Mousing over a cable shows how many channels are in use. Good guide, but still don't get how to use P2P tunnels, in practice. You can read more about it her: Channels . They are manually linked, so one input can have multiple outputs if they are all on the same sub-network. It's not 32 * 32 because each P2P tunnel. aka the connection here to controller is exceeded by at least 1 channel (9 or 33 devices depending on cable) thelooter2204. In between the input and output tunnels, you can use standard glass cables, as the tunnels themselves only use one channel. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off. #3142. Put the Encoded Pattern in the ME Interface. I do personally prefer AE2. It's project ozone 2. This is because 2 P2P tunnels (ME) will take up 2 channels and with the controller, the channels auto-route to the controller. If i connected 1 cable to one controller would that support 32 channels or does a cable need to be connected to each individual controller each representing a different channel. First 5 Minutes covers general information. Hook up the p2p using ae2 cables and make sure its connected to the SAME network as your destination cable. That way you could run 8 dense cables (256 channels) on a single regular ME cable. The command is: /ae2 channelmode <mode>: to change it This guide was originally created by ShneekeyTheLost. Also, interesting thing to note about most AE2 devices (such as ME drives): they can transfer power and channels to adjacent AE2 devices without needing cables for that, so all but about 3 of the cables you put in the back are redundant. If you are really worried about wasting channels, you could use a subnet to handle the p2p tunnels . It's like if Thaumcraft had an option to completely remove research from the game, or Blood Magic an option to make it so you can't actually be killed by any of. While I personally don't mind channels, not having to deal with them means faster ramp up from AE2 start to auto-processing all the things. It's effectively Dense Cable at the 1/4th cost of normal cable, but with more expensive endpoints. Applied Energist. I've been trying to make a larger AE2 system and I find in a lot of the AE2 videos people end up talking about stuff I don't need to know right now. The ME Dense Cable is the only cable that can support 32 channel simultaneously so it can be used as a main data line to connect to another ME Controller or branch off into 8 channel distribution lines via ME Glass Cable, ME. My Very First Quartz. thatsIch AE2 Dev • 9 yr. you can feed power into your network via an energy acceptor or using quartz cable (not fluix). Disabling Channels will break the Crafttweaker Scripts (Custom Recipes), since there's one for the Controller, this will utterly break every recipe in the pack due to the way that AE2 handles disabled items, and the way that Crafttweaker works, if you want to turn off Channels, you WILL have to go into the files. Cables. I'd like to see the setup where you have 1024 channels in use in a situation where you couldn't run another cable. The mod includes a network-based. As well as setting up your very first ME-system. In 1. Don't connect filing cabinets to an ME system as it will turn the items to "air" inside the filing cabinet. Place assemblers on every exposed interface face. Have the same conduits pull from those inscribers on a different color channel and that channel is the input for the 5th inscriber. Without getting into channels deeper, using p2p tunnels, its technically possible to run up 256 channels over a single standard cable or 1024 over a dense cable. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. An ME Cable is used to inter connect ME Network devices. The channels system is awesome! A bit complicated but I absolutely love the engineering aspect it brings to an otherwise overly simple to use mod. 1. the energy acceptor is now passing power to the main network, which is passing it to. While I have used RS and I'll use whatever is in the pack. The first tier of AE2 tech, such as the , Certus Quartz Wrench, Certus Quartz Cutting Knife, and Certus Quartz tools, uses Certus Quartz as the primary crafting ingredient. Nightcaste • 4 yr. Jan 20, 2016. Nah, I have a ring with a zig zag of 6 tall spikes around it to do most of them. r/feedthebeast. Note: this advice assumes you're using AE2 Stuff Advanced Inscribers and that you can I/O from all sides of the machine. Each p2p uses a channel. r/feedthebeast. The p2p devices need their own channels. Storage, 1-32 depending on how much you want to store. I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. So I was setting up automation for AE2 components when i came across a problem with the channels, on the import buses one always says "Device missing channel" and I have switched cables to dense cables behind and I cannot seem to fix it when i remove an interface behind one of the inscribers the. Unlike most ME Network devices, the ME Controller does not require channels, rather it emits them 8 or 32 per side, depending how many channels the. I connected the Red network and the Purple networks together like this: Cable (Red Network) > Storage Bus > Interface > Cable (Purple Network) and if I had one of the import buses on one of the machines import an item, it would be able to access the drive in the Red network and vice versa. Essentially, with a few p2p tunnels, you can put obscene amounts of channels on a single dense cable. Additional channels can be added to network via placing additional controllers adjacent to current controller (with a few structure rules) Dense lines from each side must be completely independent of another, or else the network interferes. I've been trying to delve a little deeper into AE2 and how the new version of the mod works. The ME Controller is a block added by the Applied Energistics 2 mod. This can be done via the ME Interface Terminal, or you can just place it there by hand. aka the connection here to controller is exceeded by at least 1 channel (9 or 33 devices depending on cable) thelooter2204. You can use ender tanks and put the fluid storage bus interfaces all together on a single P2P channel. I'll add that this connection is directional too, which is probably where your confusion came from. The P2P tunnel block itself needs 1 Channel. Channel Modes. So those outer controllers are indeed necessary since you want to transmit 32 channels (each connected to a a p2p tunnel carrying up to 32 channels itself). Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. tterrag1098 • EnderIO/Chisel Dev • 9 yr. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. If you can find algorithmX's youtube video, he breaks down quickly and simply how to do this. Hilbert controller has 510, so you're looking at almost exactly 30% more faces. But honestly, i wouldn't reccomend doing it. This means you can output to as many points as you want, but only input at a single point per tunnel. With subnetworks you can automate nearly anything that can be automated. Pictures aren't the best but I've tried to emulate a data centre, cables are all under the floor connected using subnets, there's a section of. AE2 has the channel system. If I have 10 different non-AE2 machines I don't want to have 10 different p2p tunnels or have 1 energy cell with 10 different long TE ducts. TIL how awesome P2P networks are in Applied Energistics. It is not possible to have 2 ME Controllers in one ME Network, though a multiblock structure can be created. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. And since RS is simpler than AE2 it is not hard for me to wrap my head around it. You could use smart cables instead of the regulars if you wanna see your channel usage. It shows that it supports 32 channels. The complexity of AE2 was prohibitive for many people. Surround the interface with 6 assemblers. hey all, i have 2 questions about AE2 and its channeling and p2p. Eevenin. It’s literally one output for a channel. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8 channels from the dense cable, meaning you use all channels available. To have a working network in Applied Energistics 2, you’ll have to understand how channels work. ftb_helper Direwolf20 • 9 yr. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8. Something to keep in mind is that, with the Type limit, you are encouraged to build more, smaller Storage Cells. My solution was adding a chest to the subnetwork and attaching the interface to that, and an import bus set to only accept the finished products to pull out of the chest back into main network. With channels/controllers disabled you no longer have to worry about how many connections are on a line. In short, RS is a direct Storage and Logistics mod while AE2 is a Networking mod with the primary focus being Storage and Logistics. It does not connect to other cables or bus through the redstone output side. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. This afternoon i'm going to aim to make the most potential one using smart cable only to see what size a good automated crafting AE system can do with only smart cable (#Challenge). While the new channels add a lot of nuance in AE2 that wasn't in it's predecessor you now have to really plan out your setup well for it to not. I'm aware of that. You can't do much in AE without them. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. Press J to jump to the feed. I think your question has already been answered, but I just wanted to point out that the AE2 controller being removed from existence is normal when you disable channels - you don't need a controller if you are playing without channels. You would be able to get 63 different recipes in, but only 9 per machine. Support me on Patreon: hopefully non-confusion primer on Channels, and important mechanic in AE2In this series we'll be g. I think I read that the no-channel-usage list was expanded in 1. You can have a system without a controller so long as you don't exceed the 8 channels, that being said if you use different colored cables you can link. The subnet interfaces fine with my main network (i. All you need to do is stick the metal piece in a potted plant to ground it into the soil. Turn off channels in config. Channels just make the mod not brain dead easy or overpowered, and once you think about it it’s not really something hard to overcome. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Many people weren't able to have fun in the game when trying to fight with AE2 The hunt for all four inscriber plates is not a very fun mechanic. 1. Here's the first half of my data centre, main storage room 'A'. Wire them ControllerFace <-> Dense cable <->P2P<->cable, this will let you at a glance see how many channels are in use and is an easy way to color code. Tunnels are 1 input to N outputs. So 1 dense cable can serve 4 of those crafting towers. ItIsHappy • 9 yr. There was a 45 minute video to explain channels, if you could watch the whole thing. I can access all the main storage from the subnet, the main network can access everything inside. I removed some interface and some import bus and export bus entities, and saw that i got -20/32 channels on the dense cable, if i attach an terminal or a interface/bus of any kind, the channels i see on the dense cable go towards 0, the. ago. See them all on the pc. 0. I have to document using signs atm, but is there a tool or something I am missing that I can see how many channels are being unbundled at the parent p2p interface? You could just slap on a dense cable at the working end of the p2p channel. AE2 tends to be much more server friendly though as it ramps up processing speed rather than have it at max all the time. A quick and simple video showing you how to get limitless channels in AE2. Normal AE2 Storage Cells have a 63 item type limit (9x7) which both protect against NBT overflow, and gives each size of cell a chance to be relevant (you use more cells to get more type storage, and cheaper (smaller) cells are more cost effective; but you may need more capacity in which case larger cells would be better). More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. ctrl + click: crafts one ‘unit’ and places it into your inventory. Since all the tunnels connect directly to the controller and are equal to a length 1 hop, the channels will never route sideways through the machines. If you need more specific help, giving a bit more specific. Suppose you have 32 channels going into a P2P tunnel, you can pass those channels to another point on your network. Put an ME Interface against that Storage Bus and connect it with the rest of your storage network. AE2 Tutorials (2023) MC 1. ago. AE2's analog is that storing a new item takes a lot of data, while each extra item after that only takes 1 bit (1/8th of a byte). Join. Rarely will you need more than 32 channels for a building or room and if you do you can just add another tunnel. I don't think there's a way in the current version, though I haven't personally tried. g. . ago. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. On any volume you wish to capture that is more than a few blocks large, you really are going to want efficiency to be 100%. Device missing channel. Neither. . To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off the controllers. I suggest using a Bulk Storage solution, and then for general storage. It is very central points of the mod. So instead you should be able to use dense cable for the main cabling, and put a smart (or regular) fluix cable right before each P2P node. I mean I liked it but then it got changed to use channels and it got way more complicated. In this mod, you’ll be able to craft an item called “ME Cable”. The CPU must be a cuboid, completely composed of the parts listed above; air or other blocks are not valid. The new mechanics (and especially the use of multiparts) in AE2 are awesome. If you use smart cables you'll see how many channels are in use. it might be just the distance so it doesnt get the channel from another device. More Topics. Those with indoor metal antennas will find that grounding them is one way to gain better reception and get more channels. But when I add another level of 4 interfaces it still says 8 of 32 channels used. If you are looking for buckets, you can use a modification of either of these methods. Agreed. Automate the components needed to expand AE more (processors, crystal growth). An expandable and versatile advanced data storage system with a multitude of applications. Honestly, there's relatively few people who would prefer no channel AE2 over just replacing it with RS; most will complain about things like meteors and the type limit regardless. 2nd, you have the glass fibre connect to the controller which is essentially bypassing your P2P network. . The Network Visualisation Tool is a tool added by the AE2 Stuff mod. That showed 1 channel in use. anabsolutesloth • 3 yr. . On a 3rd color, extract from that 5th inscriber to output back into the original ME Interface. yawner42. Channels have made AE2 harder to use and a bit less convenient but it is more nuanced and interesting to technical minded people. I have looked through the config files and the whole minecraft instance, but I cannot find out how to disable channels in ae2. Then you'll need a way to take the items out of the inscribers, either a import bus on each, or a different method and put it into a chest with a single import bus to save channels. For example if i built a 2x2 multi block of the controllers. 94. Think of these as data lines. Furious1964. Even without the perfect ME controller layout, it's pretty easy to get lots of channels. Networking and Channels: AE2 adds a whole new level of strategy to your Minecraft builds with its networking and channel system. You can always use the storage bus -> interface technique to connect additional storage networks. Tempzman2 • 4 yr. Asking for a smaller version, more compact version, or more efficient version of something will also be considered invalid. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. Network Visualisation Tool. )Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). So, I can have 7 drives and an interface connected to a storage bus, then those 7 drives only use 1 channel on my main network, like in the picture. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. Minecraft Version: 1. Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. You could easily have 9 things on a non-dense cable line, or have a long string of blocks eating channels out of an adjacent dense cable. But a 3x3x3 controller has like several hundreds of channels, so I think you don't need to be too worried. The ME Export Bus is a transparent block added by Applied Energistics 2. ago. Otherwise, if no channel is left, it stays pink and you see "Device Offline". While hovering over an item that has a guide page, hold the W key to open the corresponding guide page. For most people, the power buffer provided by their Controllers is enough for everything they want to do. About. That's cool. When I connect a dense cable to the center of one face of the cube, the connection shrinks to a smart cable size/display scheme and shows only 8/32 channels used. from actually additions and drawers/drawer controllers from storage drawers are a HUGE help for those wanting a bit more use out of those storage buses, or if the. That's great! Just what I've been looking for. On Fri, May 1, 2015 at 12:37 PM, thatsIch [email protected] is definitely more powerful than Refined Storage except for fluid handling. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. yep it requires more channels since each interface uses one. P2P Tunnel. e. It's basically like taking a storage cell and limiting it to only hold one or 2 or how ever many, really different items. I already have dense cables running through my entire system, so that's not going to be a problem. I haven't messed with AE2 in a while, so I'm a bit rusty. The CPU must contain at least 1 storage component. When the Player is holding this tool and they look onto network, all nodes get a colored overlay with channel count similar to that on the picture below. 3 sides total of 24 channels instead of using 4 sides using 4-6 channels. 1 Prerequisite 2 Materials you will need 3 Getting a charge out of quartz 4 Stamping out Circuits 5 Steve's First ME Network 6 Channel Surfing 7 It's Auto-crafting, Jim, but not. Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). Chris Becke said: First - use more smart cables. AE2 is more complicated, even if you ignore Channels, but far smoother, is constantly developing, and some people just want to work with the complexity. Now a crafting network is completely different. Tunnels are 1 input to N outputs. Expected behavior. So with AE2 how does the channel thing work. Yes, jus to go the . Basically what you'd want to do so that it only takes one channel on your main network, is: Remove the middle 'network' including the two P2P buses. P2P Tunnel. Can I increase the amount of channels somehow?More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Your "main network" just needs 1 channel for an interface as an input/output for all other networks and another channel for a storage bus attached to a storage network like a SSD, but there are better designs in my opinion. For what it's worth, an AE2 Dense Energy Cell holds 800,000 RF. Replace the left P2P bus (on your controller network) with a Storage Bus. ago. You can use RS fine, you just need to make the fluix crystals and such first. In Minecraft version 1. Its closest competition, Refined Storage, is more of a tool; it provides a very similar set of abilities, but lacks any significant challenges of its own. As I said, take a look into the config, should be self-explanatory how meteor gen works. place the energy accepter connected to an external power source. /ae2 channelmode Options are "default" (8 normal, 32 Dense), "x2" (16, 64), "x3" (24, 96) , and "x4" (32, 128) to significantly. Welcome to the Applied Energistics Mod! This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. AE2 is very usable without the Controller, you get eight channels and more with a subnetwork. I have a question regarding AE2. 1. Then I start to automate ore processing and item creation. ago. • 4 yr. I have an Empowerer from Actually Additions 2, but it seems to be fighting for bandwidth with my Molecular Assemblers. This is mainly because, like many modded players, I use this mod. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. rhn18 • Obsessive Builder • 1 yr. It's not channel saving. I've seen other posts that say you can power via RF machines over your existing AE network using. You are out of channels. Definitions. However, that's not the best solution and it still has a chance of failing. MODPACK RELEASE: Autumnful. But I definitely wouldn't like to have ae2stuff in every pack. This item is a pack of lines containing one power cable and eight data channels. Transparent block. To get to use the full 32 channels per face, you need to have a dense cable connected from (excluding p2p) the ME Controller to carry the 32 channel signal long enough for you to branch out with normal fluix cables. but autocrafting is unavailable for more than 8. Default cables are the only needed cables with channels disabled, all the other ones are only useful with channels. That basically broke everything. So within rule 2, there are 6 corner blocks (max 3 connections), 60. Create, Applied Energestics 2, and ComputerCraft working together in a single room. Channels. You don't need to waste a side of the controller on power, you can power the controller through a cable, you can use multiple controllers. Just stick an energy acceptor on your main cable and you should be good. Change the "channels" from "default" to "infinite" (or "x2", "x3" or "x4") - "infinite" will disable channels completely. AE2 disks can store many more items than the RS equivalent. It offers the same functionality as AE (as far as I'm aware), but doesn't need special machines or items to craft its parts. The first tier of AE2 tech, such as the , Certus Quartz Wrench, Certus Quartz Cutting Knife, and Certus Quartz tools, uses Certus Quartz as the primary crafting ingredient. Now a crafting network is completely different. This allows you to connect channels from that dense cable and, since you can have multiple outputs with P2P tunnels, you could always hook up 16 P2P outputs and use those 32 channels sparingly. #9. The main thing to rember, P2P is single input, multiple output. The next lesson we need to learn about is efficiency. I grew up with AE2, so naturally I enjoy that more. as long as it isn't full of exported materials it will add any added items into. Channels are not as complex as you make it sound like. RefinedStorage users I guess you fall into the channels off category. I rarely make more. Mar 8, 2015. I'm kinda surprised that most packs don't call that feature out. Closed. ME Drives are a device in Applied Energistics 2 which allow users to store up to 10 ME Storage Cells as opposed to a single cell that can be placed in a ME Chest . ago. Okay here we go again, I hope this explains it a little bit better. Still not enough channels? Well, there's a solution to that. Slap another ME Storage bus on top tier assembler to. So I am pretty sure the mod author has it set where there is a small delay between checking every connection so that it causes less strain. When I was doing an Omnifactory playthrough, I believe the default was to use AE2 in channel-less mode, to be similar to refined storage. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the.